Sunday, May 30, 2021

7-SEGMENT DISPLAY DICE WITH

         7-SEGMENT DISPLAY DICE WITH

hello  friends  today I am gonna  telling  you  about  some  easy  and valuable  electronics projects for  school and  college  practical

A digital dice circuit can be easily realised using an astable oscillator circuit followed by a counter, display driver and a display.  

Here we have used a timer NE555 as an astable oscillator with a frequency of about 100 Hz.  Decade counter IC CD4026 or CD4033 (which- ever available) can be used as counter- cum - display driver.  When using CD4026, pin 14 (cascading output) is to be left unused (open), but in case of CD4033, pin 14 serves as lamp test pin and the same is to be grounded. 

The circuit uses only a handful of components.  Its power consumption is also quite low because of use of CMOS ICs, and hence it is well suited for battery operation.  In this circuit two tactile switches S1 and S2 have been provided.  While switch S2 is used for initial resetting of the display to '0' depression of Si simulates throwing of the dice by a player.  

When battery is connected to the circuit, the counter and display section around IC2 (CD4026 / 4033) is energized and the display would normally show '0', as no clock input is available.  Should the display show any other decimal digit, you may press reset switch S2 so that display shows 0% To simulate throwing of dice, the player has to press switch S1, briefly this extends the supply to the astable oscillator configured around IC1as well as capacitor C1 (through resistor R1), which charges to the  battery volt.  age.  

Thus even after switch S1 is released, the astable circuit around IC1 keeps producing the clock until capacitor C1 discharges sufficiently.  Thus for duration of depression of switch S1 and discharge of capacitor C1 thereafter, clock pulses are produced by IC1 and applied to clock pin 1 of counter IC2, whose count advances at a frequency of 100 Hz until CI discharges sufficiently to de activate ICI. 

Fig1; circuit diagram

When the oscillations from IC1 stop, the last (random) count in counter IC2 can be viewed on the 7 - segment display.  This count would normally lie between 0 and 6, since at the leading edge of every 7th clock pulse, the counter is reset to zero.  This is achieved as follows. 

Observe the behavior of 'b' segment output in the Table On reset, at count 0 until count 4, the segment 'b' output is high at count 5 it changes to low level and remains so during count 6. How ever, at start of count 7, the output goes from low to high state.  A differentiated sharp high pulse through C - R combination of C4 - R5 is applied to reset pin 15 of IC2 to reset the output to 'O' for a fraction of a pulse period (which is not visible on the 7 stops at seventh  count the display will segment display).  

Thus , if the clock segment display).  Thus, if the clock stops at seventh count, the display will read zero.  There is a probability of one chance in seven that display would show ' 0 ' In such a situation, the concerned player is given another chance until the display is non - zero 

Note
Although it is quite feasible to inhibit display of and advance the counter by '1' the same makes the circuit somewhat complex and there fore such a modification has not been attempted.

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ELECTRONIC CALCULATOR

               ELECTRONIC CALCULATOR hello  friends  today I am gonna  telling  you  about  some  easy  and valuable  electronics projects  ...